Modded Post Scriptum
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- Captain
- Posts: 1224
- Joined: Wed Mar 09, 2016 1:12 pm
Modded Post Scriptum
With the release of the sdk on the horizion i want to ask: how we handle this?
First of all i'm asking for overall interest within the post scriptum community playing on our server, if there is interest in modded PS at all.
Second i ask the higher ups, how this will be handled? Will there be an extra "only mods server" aka we need a licence for vanilla server #1, or are we able to insert the mods to the normal rotation?
First of all i'm asking for overall interest within the post scriptum community playing on our server, if there is interest in modded PS at all.
Second i ask the higher ups, how this will be handled? Will there be an extra "only mods server" aka we need a licence for vanilla server #1, or are we able to insert the mods to the normal rotation?
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- Posts: 909
- Joined: Wed May 18, 2016 10:43 am
Re: Modded Post Scriptum
Depends what kind of mods.
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- Lieutenant Colonel
- Posts: 339
- Joined: Mon Sep 24, 2018 6:59 pm
Re: Modded Post Scriptum
As for licenced servrees, ther wont be any apparently. So we could run a server with mods as long as the mods were downloadable when people join the map that would be good, if its possible (aka inserting modded content into the normal rotation)
We may also be able to make our own layers, so that could be interesting.
It could open up a whole load of possibilities for RIP PS
We may also be able to make our own layers, so that could be interesting.
It could open up a whole load of possibilities for RIP PS
★Post Scriptum Game Commander★
Re: Modded Post Scriptum
Very much a 'it depends' from me.
There's lots of really cool things that could potentially be done, but we'll need to wait and see what comes out.
There's lots of really cool things that could potentially be done, but we'll need to wait and see what comes out.