The Cycle: Frontiers
The Cycle: Frontiers
Free Open beta now till 1st of November.
What is the game you ask?
Think of Escape From Tarkov but with a space twist, dumbed down and different graphics. But in due time it will probably boast with a similar and complex modding / inventory system.
Just click the button on steam to request a key and there you go!
What is the game you ask?
Think of Escape From Tarkov but with a space twist, dumbed down and different graphics. But in due time it will probably boast with a similar and complex modding / inventory system.
Just click the button on steam to request a key and there you go!
Re: The Cycle: Frontiers
Requested a key yesterday, still nothing.
I guess the recent explosion of Pestily and other EFT streamers/YTers has got the game to overload and no more keys are given.
RIP
I guess the recent explosion of Pestily and other EFT streamers/YTers has got the game to overload and no more keys are given.
RIP
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- Sergeant
- Posts: 66
- Joined: Tue Jul 27, 2021 2:20 pm
Re: The Cycle: Frontiers
The quests in this game are so garbage it made me uninstall in two days. While EFT quests are pretty bad, at least there is some nuance to them. The Cycle just makes you farm resources over and over again. The gunplay is pretty satisfying, but the PvP just feels boring.
Re: The Cycle: Frontiers
With a couple of exceptions, I've never really vibed with the whole 'future space' setting. That is probably more of a turn off for me than gameplay and quests.
I'll keep my eye on it, but I think that a lot of upcoming survival games will opt for 'raids' rather than a presistent world (e.g. DayZ). I'm looking forward to seeing what developers come up with.
I'll keep my eye on it, but I think that a lot of upcoming survival games will opt for 'raids' rather than a presistent world (e.g. DayZ). I'm looking forward to seeing what developers come up with.
Re: The Cycle: Frontiers
I, on the contrary, love the "future space" vibe, everything sci-fi etc. Used to have a lot of fun on Planetside 2.
Still, the "setting" is not the selling point of this game. It's fine tho, i believe they did the right choice going for something COMPLETELY different than Tarkov, the current leader in the genre. It'll feel way less "copy/pasta" that way.
I've played like 4 raids, survive 50%. So far i have one PvP kill. The game is obviously very early in dev, there are placeholders and shit, and it's kinda barebones, techdemo more than a game. But, it's good fun, honestly.
The TLDR, so far, is - Cycle = EFT lite.
Compared to EFT, there's no:
PvP seems decent but also arcade-y, with headshots being less deadly and the simple health system. Amusingly, the actual movement speed is slower than EFT, even if it pretends to be "simulator".
There seem to be "skills" too but i haven't unlocked them yet and don't know how they work.
Still, the "setting" is not the selling point of this game. It's fine tho, i believe they did the right choice going for something COMPLETELY different than Tarkov, the current leader in the genre. It'll feel way less "copy/pasta" that way.
I've played like 4 raids, survive 50%. So far i have one PvP kill. The game is obviously very early in dev, there are placeholders and shit, and it's kinda barebones, techdemo more than a game. But, it's good fun, honestly.
The TLDR, so far, is - Cycle = EFT lite.
Compared to EFT, there's no:
- Limb health system
- Bleed system
- Bone breaking system
- Hunger and Thirst system
- Day/Night cycle system (dumb, for a game called The Cycle)
- Weather system (afaik zones have their "weather" but it's local and always the same? Might be wrong)
- Flea Market
- Different ammo types per weapon
- Armor rating
- Mags (ammo magically loads in your gun from your inventory)
- Rigs, Comtacs
- Seems like "headeyes" is less of a thing, i landed quite a few headshots with a pistol and SMG on a PMC and they just kept going
- EXTREMELY fast deploy time, like instant
- UNREAL ENGINE (holy f*ck, whoever decided to build EFT on Unity has to get fired)
- Mining for resources
- Varied AI monsters for PvE that can be deadly but it makes sens and they never 1 shot you (no headeyes toz monsters)
- Complex, large "complexes" of buildings that have some simple "power" based locked sections and shit. EFT has some, but it's very limited and not-vertical, even if the graphical design is way more detailed.
- HUGE map (only tried one, there are 2 so far)
PvP seems decent but also arcade-y, with headshots being less deadly and the simple health system. Amusingly, the actual movement speed is slower than EFT, even if it pretends to be "simulator".
There seem to be "skills" too but i haven't unlocked them yet and don't know how they work.
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- Posts: 97
- Joined: Mon Jun 10, 2019 4:05 pm
Re: The Cycle: Frontiers
No head eyes is a win. Everything else seemed somewhat bland at first impressions.