Public Servers Status and Changelogs

Joina412
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Re: Public Servers Status and Changelogs

Post by Joina412 »

Changelog v2.0.877.15334
- Fix: Churchill Coax MG having infinite ammo.
- Fix: An exploit involving vehicle tents.
- Level Design: Fixed all game restrictions being left off in Arnhem Offensive 01.
- Level Design: Fixed Southern Minefield not disappearing on Utah Invasion 01.
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BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers updated

Changelog v2.0.888.15384
- UI: Fixed MOTD Close button not being visible for excessively large text amount.
- UI: Changed Main Menu entry map back to the Arnhem version.

- Fix: Fixed the Armour Penetration system.
- Fix: Fixed mines and other deployables not showing up if placed beyond a certain distance from the player.
- Fix: Fixed drivers in trucks being unkillable due to collision.
- Fix: Fixed M3 Halftrack center of gravity being in the rear causing vehicle to nose up.
- Fix: Panzer IV G Turret shield being misaligned.

- Gameplay: Fixed and rebalanced all soft-skin vehicles with more realistic damage resistance.
- Gameplay: Fixed the deployables having fully built collisions in unbuilt state.

- Level Design: Fixed British QF6 AT Gun for German team as defender on Driel Offensive 05.
- Level Design: Fixed Driel Offensive 05 pre-placed construction crates having no supplies.
- Level Design: Fixed flying boxes on Stonne RAAS 01.

- Effects: Possible fix for AP Mines not having FX under certain circumstances when stepped on.
- Effects: Assigned proper Muzzle FX to Panzer II.
- Effects: Optimized 20mm AP impacts on wood and concrete material.
- Effects: General fixes to texture size and streaming.
- Effects: Assigned correct impact effect and sound from AT Grenades against armor.
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Planetgong
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Re: Public Servers Status and Changelogs

Post by Planetgong »

@everyone Update v2.0.935.15526 is now available on Steam!

A little over a month has gone by and we have been pretty busy in the office, two weeks ago we released a development blog detailing the new tank deck system that will replace the majority of our random spawners currently in the game.

This update will release the new tank deck system to the public for the first time, we are sure that there will be some issues in particular with the balance between teams, we will be monitoring this and adjusting it as necessary.

Get the full Steam announcement and patch notes here: https://steamcommunity.com/games/736220 ... 3124221726
Get your changelog below or in #changelog

Changelog v2.0.935.15526
- Added: New Tank Deck System with Central repository and Spawner on all Chapter Offensive & RAAS Layers.
- Added: Chapter 1, 2 & 3 Tank Decks to central repository
- Added: Ability for Commander to view the Tank Spawner menu close to a radio.
- Added: New Panzerschreck model.
- Added: Smoke mortar shell to 2 Inch mortar.

- UI/UX: When getting kicked, leaving or disbanding an armoured section a warning will be shown telling them they were kicked from the vehicle.

- Gameplay: Rebalanced Kill Death Ruleset for all vehicles.
- Gameplay: Fixed Panzer III F turret speed not working.
- Gameplay: Players leaving or kicked from armoured section should now be forced out of a tank.
- Gameplay: Removed M24 from St Mere Eglise.
- Gameplay: Removed M4A3 Wade Sherman from Carentan and St Mere Eglise Invasion.
- Gameplay: Panzer II now uses 2 cm sight.
- Gameplay: Added Matilda textures without Chapter 1 markings.
- Gameplay: Fixed Pen curves for Panhard 178, S35, H35, R35, APX, W15TCC, B1, Pz II and Pz 38t

- Effects: Cleaned up several particle folders.
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Planetgong
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Re: Public Servers Status and Changelogs

Post by Planetgong »

Changelog v2.0.939.15538
- UI/UX: Renamed Daimler AC Shot Mk. 1 APCBC to Shot Mk. IXB/T

- Gameplay: Lowered Kill Death Ruleset ticket cost for all armoured vehicles.
- Gameplay: Rebalanced M51B1 & M71B1 Pen Curve for M5 Stuart & M8 Greyhound.
- Gameplay: Replaced M51 with M51B1 for T17 Staghound.
- Gameplay: Admin spawned vehicles not being considered section vehicles to allow non-armoured members to use. (Leaving a section will still kick you.)

- Effects: Fixed MG-42 muzzle flash effect being offset.
- Effects: New White Phosphorus Bangs for grenades and mortars
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Zodika
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Re: Public Servers Status and Changelogs

Post by Zodika »

Servers are up to date.

Changelog v2.0.944.15560
- Server Browser: Changed the server browser timeout to 60 seconds. This might help alleviate missing servers.

- Level Design: Fixed the water shaders.

- Effects: Fixed some grenade and HE explosions rotating with camera while leaning.
- Effects: Fixed new White Phosphorus blasts rotating with camera as you lean.
Zodika
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Re: Public Servers Status and Changelogs

Post by Zodika »

Servers are up to date

Changelog v2.0.42.1

- Added: Post Scriptum Chapter Z: The Bloody Undead time-limited event.

- Gameplay: New Contagion Game Mode

- UI/UX: Added FG-42 Icon

- Level Design: Added Contagion layers for Best, Carentan, St Mere Eglise, Stonne
- Level Design: Made several optimization passes on Carentan & St Mere Eglise.
- Level Design: Closed off buildings in Carentan to improve performance and game flow.
- Level Design: Closed off buildings in St Mere Eglise to improve performance.
Joina412
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Re: Public Servers Status and Changelogs

Post by Joina412 »

servers updated

Changelog
- Contagion: Added a 7 minute cut off for survivor reinforcement. After 7 minutes players can no longer switch to survivors to stop endless games.
- Contagion: Removed the ability to teamkill friendly zombies.
- Contagion: Removed survivor spawn protection after staging phase has ended.
- Contagion: Removed Kubelwagens from all layers.
- Contagion: Removed the fire barrel burning notification and moved it to the spawn message.
- Contagion: Possible fix for match not ending when bomb is destroyed, blown up or survivors are dead.
- Contagion: Possible fix for survivor sections not locking when survivors are dead.
- Contagion: Adjusted game timer from 25 minutes to 20 minutes.
- Contagion: Adjusted St Mere Eglise chapel fire barrels to stop "The Pile".
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Joina412
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Re: Public Servers Status and Changelogs

Post by Joina412 »

servers updated

Changelog v2.1.1024.1
- Contagion: Temporarily removed the syringe to stop an invincibility bug
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Joina412
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Re: Public Servers Status and Changelogs

Post by Joina412 »

Server updated

Changelog v2.1.1029.1
- Contagion: Fixed Teamkill notifications for players and admins.
- Contagion: Fixed revive invincibility bug. The syringe is now back in the inventory.
- Contagion: Adjusted Fire barrels in the Barn at Oude on Best Z.
- Contagion: Adjusted Fire in the building on St Mere Eglise.
- Contagion: Fixed an exploit that allowed players to exceed the Section player caps.

- Gameplay: Fixed Chapter 1 & 3 82nd AB inventories.

- Level Design: Removed floating wires on Carentan.
- Level Design: Removed some blocking assets on St Mere Eglise.
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Planetgong
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Re: Public Servers Status and Changelogs

Post by Planetgong »

Hey
Update v2.1.1036.1 is now available on Steam!

https://steamcommunity.com/games/736220 ... 9401357800

We hope you enjoyed the spooky Halloween event that we ran alongside this Steam Halloween Sale.

We are extremely positive about the initial reception of the game mode and we will investigate the feasibility of making it a permanent small game mode of Post Scriptum at a later date.

For now, we are switching Post Scriptum back to its non-spooky state and it includes a couple of small fixes.

Changelog v2.1.1036.1

- Removed: Post Scriptum: The Bloody Undead Time-limited event.

- Level Design: Fixed random Flak & Pak spawns infinitely respawning on Heelsum Offensive 04

- 3D: Fixed some buildings missing roof, balcony and interior wall collision.

- UI/UX: Updated Credit
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BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers updated

Changelog v2.1.1075.270
Utah
Added Utah Invasion 02
Added Utah Offensive 01 & 02
Added Utah RAAS US
Fixed several material and geo issues.
Fixed missing LOD for some Utah bunkers.

UI/UX:
Fixed Main menu logo still using "Bloody Undead" version.
Standardized Chapter 3 loading screens to the same as Chapter 1 & 2.

Gameplay:
Fixed Sten Mk. V mag only having 30 rounds instead of 32.
Fixed the following open-bolt weapons that allowed for +1 round in the chamber: MP-34, MP-40, ZB-26, Chauchat, MAS-38, Coax Reibel, Sten Mk. V, BAR M1918, M1A1 Thompson, M3 Grease Gun.
Fixed Chapter 3 MSP reset buttons missing.

Misc. Fixes
Fixed missing wall collision in DoD Buildings.
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Joina412
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Re: Public Servers Status and Changelogs

Post by Joina412 »

Servers updated

Changelog v2.1.1086.311

- Updated ticket cost in KillDeathRuleset for all armoured vehicles. (See: )
- Changed Utah Beach Offensive 01 capzones.
- Added and re-arranged all vehicles in the armoured spawner on Arnhem Range.
- Fixed Panzer 38t name on the Arnhem Range spawner.
- Fixed British binoculars not having british name.
- Fixed M1 Carbine being called M1A1 Carbine.
- Fixed Fixed French APX 47mm AP & HE Round names
- Fixed Panzer VI Tiger being called Tiger E1 in the deck spawner.
- Fixed Utah Beach main base radius not encompassing repair station.
- Fixed Spawner on Utah Beach RAAS US.
- Fixed Utah Beach loading screen.
- Fixed Stonne Offensive 03 armoured spawners.
- Fixed several asset and geo issues on Utah Beach.
- Fixed US Commander Jeep being under the map on Grave Offensive 02.
- Fixed Terrain on Driel Offensive 01 that would stop vehicles from leaving spawner.
- Fixed Missing Scoped Lee Enfield UI Icon.
- Fixed missing building floor material on Oosterbeek.
- Removed some doubled assets on Utah Beach Invasion 01.
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Joina412
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Re: Public Servers Status and Changelogs

Post by Joina412 »

Changelog v2.1.1088.314
- Fixed servers being unable to start with mods.
- Made some more minor fixes to Utah geo.
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BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers updated

Changelog v2.1.1126.430
Modding:
- Added support for downloading mods while joining a server.
- Added new vanilla games only browser filter & icons for modded servers.
- Replaced default loading screen with a version for modded servers.
- Added a functioning Workshop button to the Main Menu.

Main Menu:
- Added a winter holiday themed main menu.

Vehicles:
- Added Stug III A to Chapter 2 Deck. (See community resources)
- Fixed missing Hotchkiss H35 & W15TCC driver animations.
- Fixed APX 47mm being named 37mm in the Logistics deployable menu.
- Fixed Panzer 38(t) being named "Panzer 38T" on the training range spawner.
- Added 10 Smoke rounds to Stug III A & 2 Extra APCBC rounds.
- Added M1919A4 UI Icon and added it to the Emplaced M1919, Sherman M4A3, M5 Stuart, M24 & M8 Greyhound in the Coax & Hull gunner position.

Gameplay:
- Added rifleman class with Berthier M1916 to the French.
- Replaced the Sten with the M1A1 Carbine for the 1st Airborne & Polish Radioman.
- Replaced the Lee Enfield with the Sten for the 1st Airborne & Polish Light Mortar.
- Adjusted German main base protection on Utah Invasion 02.
- Fixed US & Axis grenade launcher having a fire-mode toggle.
- Fixed Armoured layer not using Panzer III Commander.

Fixes:
- Fixed several floating or misaligned objects on Utah Beach.
- Fixed several floating or misaligned objects on Carentan.
- Fixed character position on US Mortar for 4th Infantry.
- Fixed texture issue on Best church tower.
- Fixed VillagehouseD shader missing at distance.
- Fixed floating boxes in Arnhem Train Station.
- Fixed Armoured Gamemode loading screen.
- Fixed broken brick wall meshes on Heelsum.
- Renamed M1919A4 and A6 ammo type to .30 Cal.
- Replaced Red Cross with Green Cross on medical tent.
- Renamed the Vickers Heavy MG to Vickers Mk. 1
- Removed completely black untextured Stug prop on Veghel.
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Joina412
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Re: Public Servers Status and Changelogs

Post by Joina412 »

Servers updated
Changelog v2.1.1137.460

Fixed an issue where server would ignore password check.
Fixed emplacements showing the red vehicle hull.
Fixed Stug III A missing armoured spawner icon.
Fixed Stug III A missing from KillDeathRuleset.
Fixed Best terrain issues being off in C3-5-6.
Fixed Arnhem Geo issues at I1-1-1
Fixed FOB being buildable in Redzone on RAAS.
Fixed hedgehogs not being completely destroyable by explosives.
Fixed floating fence on the railroad on Driel.
Fixed Fence in I-6-3-9 not being passable by vehicles in Oosterbeek.
Fixed Stug III A dust effect being offset.
Fixed French & German ammo crate in wrong mains on Stonne S02.
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Zodika
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Re: Public Servers Status and Changelogs

Post by Zodika »

Servers updated:

Changelog v2.1.1143.481
- Fixed deployables being placeable in main base
- Fixed Arnhem causing vehicles to explode on spawn.
Joina412
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Re: Public Servers Status and Changelogs

Post by Joina412 »

Servers Updated

Changelog v2.1.1163.545
- Fixed some splines in Carentan.
- Fixed Stonne Terrain Ground offset Issue (F4-3-4/5)
- Fixed an issue where no Heavy Deck existed for the US on Velmolen Offensive 02
- Fixed a spot near British Main where the terrain is sunk downward so that players can get trapped on Arnhem
- Fixed Railroad Underpasses/Overpasses Filled with terrain on Oosterbeek
- Fixed missing French Commander's car on Dinant RAAS
- Fixed Oosterbeek Spline issue (H6-1-3)
- Fixed Stonne Wall invisibility (F6-2-2)
- Fixed Utah Terrain offset (E6-3-3)
- Fixed Oosterbeek Floating sandbags + foliage (E2-3-3)
- Fixed Veghel Door texture missing (E5-3-9)
- Fixed Velmolen Spline Issue (B6-3-1)
- Fixed Curtains in some buildings on Dinant being see-through.
- Fixed Trees on the road in Grave (D5-3-3 & D5-3-8)
- Fixed Radio in Arnhem, Best, Doorwerth, Driel, Oosterbeek, Velmolen, Veghel & Grave British layers not using British audio.
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BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers Updated

Changelog v2.1.1163.545

https://store.steampowered.com/news/app ... 6473939904
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Re: Public Servers Status and Changelogs

Post by BearBison »

Hotfix applied

Changelog v2.1.1234.849

Updated default server MapRotation.cfg & MapVoting.cfg with all layers
Fixed Bren Carrier spawner on Arnhem Offensive 01 being infinite.
Fixed tank shells having black projectiles and no tracer.
Fixed SSS on a bunch of trees & bushes to stop them from glowing on certain graphic settings.
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Joina412
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Re: Public Servers Status and Changelogs

Post by Joina412 »

PS Servers updated

Changelog v2.1.1255.914

- Added Driel Offensive 08.
- Added Heelsum Offensive 07.
- Added Doorwerth Offensive 06 & 07.
- Added back Eye Adaption, it is now temporarily enabled by default as part of the Graphics Quality presets.
- Added new strings to all localized languages for Server Browser.
- Added Simplified & Traditional Chinese Localization.
- Fixed being able to hipfire M1A1 Bazoka.
- Fixed sandbags on first cap in Dinant Offensive 01 blocking road.
- Fixed missing Russian & Spanish Localization.
- Fixed several floating trees on Dinant Geo.
- Fixed missing Bush textures on Stug & Jagdpanzer IV.
- Fixed shells missing tracer effect causing all shells to appear as a black texture.
- Fixed AP Shell effect on dirt causing black smoke to appear.
- Fixed Drivers being invincible again in the Bedford, Opel Blitz, Morris C8 & Chevy G7100.
- Fixed Refresh text when localized would cover the button.
- Fixed Farm_SiloB instanced meshes on Doorwerth, Driel, Heelsum, Grave & Oosterbeek having scrambled materials.
- Fixed Doorwerth edge of level scale being wrong.
- Fixed German & US Main base protection sphere on Grave Offensive 02
- Fixed Several buildings in Doorwerth with scrambled roof materials.
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