Public Servers Status and Changelogs

BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers updated

v1.0.65 - Changelog
-Add: Commander direct voice channel form SL
-Add: Localization CHINESE SIMPLIFIED
-Add: Localization FRENCH
-Add: Localization ITALIAN
-Add: Localization SPANISH

-Fix: Map crash for missing Yash test map (probably fixed)
-Fix: Oosterbeek S07
-Fix: Doorwerth S06
-Fix: Heelsum D02 lighting
-Fix: MG34 double sound on deploy
-Fix: Map names not correct on some layers
-Fix: Sdkfz251 driver and co driver dying from explosions

-Potential troublemaker: Started implementing Armored ruleset to core code.
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BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers updated

v1.0.75 - Changelog
-Gameplay: Tickets from 800 to 400 on all layers
-Gameplay: Radioman and Sapper are now equipped with G41 and G43
-Gameplay: Strafe run are activated after 0 seconds for faster call in

-Add: New lighting and shader on Driel and Doorwerth (should improve GPU and CPU performances)
-Add: Localization SPANISH (previous one didn't work)
-Add: New sounds for Radio
-Add: New Infantry sandbag model

-Fix: Mines can no longer be placed on characters
-Fix: MSP/Red zone alignement issue. MSP should now match completely the red zone
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Zul

Re: Public Servers Status and Changelogs

Post by Zul »

Servers updated

v1.0.91 - Changelog
-Gameplay: Supply crates can be built from construction trucks
-Gameplay: Logistics section members will now be able to construct emplacements and defense to the exception of FOB.
-Gameplay: Players can now see how much construction points are left when close to construction trucks and supply crates.
-Gameplay: Players won't be able to change side after five minutes, unless team are unbalanced.
-Gameplay: Adjusted ticket count from 400 to 600. (Originally 800)
-Gameplay: Increased Yaw limits of all emplaced MGs and Sdkfz 251 MG42.

-Add: Spanish and German localization
-Add: Original Soundtrack for all Deluxe and Supporter Edition
-Add: Artbook for all Deluxe and Supporter Editions
-Add: Repair Station can now repair internal components

-Fix: Not being able to deploy MGs in a couple structures and collision issues
-Fix: FOB radios not despawning on FOB destruction
-Fix: Various props materials and LODs
-Fix: Some ground objects collision in Doorwerth
-Fix: Water shader optimization to ease on GPU
-Fix: Brick shader optimization to ease on GPU
-Fix: Bullet are now passing through razorwire
-Fix: Sherman Firefly wheel dust FX
Additional information: https://steamcommunity.com/games/736220 ... 6594554502
Planetgong
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Re: Public Servers Status and Changelogs

Post by Planetgong »

Post Scriptum :: Update

v1.0.99 - Changelog
-Gameplay: Restriction on some kits (2 AT and 2 snipers max per side.)
-Gameplay: Special kits can be seen with a special icon on the minimap to help commander (Logistic, sniper and AT)
-Gameplay: Mines can now be exploded by any type of explosives
-Add: Server admin can now add time to their current game, ideal for private events
->AdminAddMatchTimeSeconds ##
-Fix: German forward construction truck unusable by logi team on Doorwerth S08
-Fix: Cap zone name on Doorwerth (Cafe Westerbouwig)
-Fix: UI compatibility update for 4/3 monitors
-Fix: Haystack being doubled on Oosterbeek and Driel
-Fix: UK radiomen not working with commander call
Addiitional information: https://steamcommunity.com/games/736220 ... 8137469225
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Buckles
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Re: Public Servers Status and Changelogs

Post by Buckles »

Post Scriptum :: Update

V1.0.120
-Gameplay: Tank handling massive overhaul
-Gameplay: Removed team lock restriction
-Gameplay: Razorwire deals 3 times more damage to infantry soldiers
-Gameplay: British Armored Cars are getting more damage from TNT and 20mm AP
-Gameplay: German Sappers and Heavy AT get Haftholladung (Magnetic Mine)
-Gameplay: German and British light anti tank get 4 rockets (2 previously)
-Gameplay: Regroup call cooldown is now 2 minutes (5 min previously)
-Gameplay: Regroup call is no longer 30 seconds delay but 20 seconds
-Gameplay: Closed some buildings in Arnhem to help gameplay flow
-Gameplay: Incapacitated teammate nametags are now showing in grey
-Gameplay: Phosphorus and Gammon bombs are now exploding on impact

-Add: Arnhem City 2x4km
-Add: Trenches around Ritveld (Driel)
-Add: New grass model (improves both visuals and performance)
-Add: Rotation added to all thrown grenades when thrown

-Fix: Track FX issues
-Fix: Flak 36 visible to the enemy on the map
-Fix: Removed heartbeat sound on spawn
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Buckles
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Re: Public Servers Status and Changelogs

Post by Buckles »

Post Scriptum Updated

V1.0.123
Arnhem Changelog:

- Gameplay: Moved spawn points for Koepelkerk further back (not inside the main building anymore)

- Fix: Being able to cross the river with vehicles
- Fix: Various culling distances of objects tweaked
- Fix: Being able to pass through a closed off section of a building variant
- Fix: Collision issues in Eusebius kerk tower
- Fix: Various floating stairs, foliage, props and buildings
- Fix: Some smaller objects blocking vehicles (Cafe chairs, sandbags, etc)
- Fix: Mesh issues with John Frost Bridge
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Buckles
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Re: Public Servers Status and Changelogs

Post by Buckles »

V1.0.133
-Gameplay: Radio Operator available at 4 members
-Gameplay: British Radio Operator gets a Sten
-Gameplay: German Medic equipped with MP40
-Gameplay: NATO Signs on Tank Destroyers

-Add: Arnhem S02

-Fix: Armored car top speed
-Fix: HE splash damage to infantry
-Fix: Various collision fix on Arnhem
-Fix: M5 Stuart AP damage
-Fix: Stug III lod materials
-Fix: M3 Halftrack double weapon visible
-Fix: Downscale face texture to 2k
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BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers Updated:

v1.0.137 - Changelog
-Gameplay: Regroup Call overhaul
-Gameplay: Removed MP40 from Medics
-Added: New Smoke FX for German grenades
-Added: New bunker deployable for all factions
-Added: Morris C8 to Driel (S01, S04, S08, D01), Oosterbeek (S01, S03, S09, D02) & Doorwerth (S03, S06, S08)
-Added: Audio for Radioman radio when using regroup call refresh
-Added: Larger peep hole for Lee Enfield
-Fixed: Sdkfz 222 Radial Damage
-Fixed: Town Building Mesh window material being transparent
-Fixed: Correct gear for UK Tank Crews
-Fixed: K98 Scoped dry reload animation

Addiitional information: https://steamcommunity.com/games/736220 ... 9720167398
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BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers Updated:

v1.0.156 - Changelog
-Add: Set of fortifications and barricades for Logistic
-Add: Personal sandbag to provide more cover
-Add: Velmolen AAS 06, 07, 08, 09
-Add: Arnhem AAS 02

-Gameplay: Velmolen AAS tickets increased 400->500

-Fix: Velmolen AAS 05 Out of Bounds issue
-Fix: Arnhem AAS 01 construction truck missing
-Fix: Arnhem AAS 01 rebalance the bridge for US
-Fix: Missing lighting on Oosterbeek AAS 01
-Fix: M1 Carbine and M1 Garand swing values tweaked on low stamina (match GER and UK)
-Fix: P38 zeroing
-Fix: M1919 Browning recoil on bipod going right on fire
-Fix: MG42, MG34, Bren to be easier to use in bunkers
-Fix: Radio Tent origin to clip less through the landscape
-Fix: Bomb now explode on barn roof

-Optimization: Wrecks will automatically despawn after 5 minutes
-Optimization: Tank 3D tracks FX

Addiitional information: https://steamcommunity.com/games/736220 ... 3423846309
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Planetgong
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Re: Public Servers Status and Changelogs

Post by Planetgong »

Servers Updated:

v1.0.160 - Changelog
-Add: MG Nest of Emplaced MG Upgrade

-Fix: Missing textures and material on explosions
-Fix: Sandbag Barricade damage model
-Fix: Wood material on deployables with penetration

-Optimization: Wrecks will automatically despawn after 10 min instead of 5
-Optimization: Explosion FX

Addiitional information: https://steamcommunity.com/games/736220 ... 1319211802
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Planetgong
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Re: Public Servers Status and Changelogs

Post by Planetgong »

V1.0.164
-Add: Ladder to constructions

-Fix: Missing collision on Bunker nets
-Fix: Last missing material on explosion (big gray square)
-Fix: Faction name in Arnhem AAS 02
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Buckles
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Re: Public Servers Status and Changelogs

Post by Buckles »

V1.0.169


-Add: New UI for radio communication
-Add: New 20mm HE shell sound

-Fix: Wreck collision after despawn
-Fix: Ladder cost 200->20
-Fix: 82nd Airborne marking on uniform
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BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers Updated:

v1.0.182 - Changelog
-Add: Arnhem Range US
-Add: Driel AAS 02, 03, 04, 05
-Add: Oosterbeek AAS 02, 03, 04, 05, 06
-Add: Arnhem AAS 03

-Fix: Cap zone name in Velmolen 09
-Fix: Oosterbeek PaK on S02
-Fix: Collision on some Arnhem building
-Fix: Paradrop location in Driel
-Fix: Adding radio to all AAS main bases

- Gameplay: Improved voip readability
- Gameplay: Handheld MG get 5 bullets in between tracers

Addiitional information: https://steamcommunity.com/games/736220 ... 5871049083
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Planetgong
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Re: Public Servers Status and Changelogs

Post by Planetgong »

@everyone Update V1.0.186 is now out. Check the #changelog

Small but needed update before the weekend, we had an issue with the Toggle Firemode key not working as intended, our core changes to make the bayonet was interfering with that key. It should now be back to normal.
We also took sometime to add new head models, focusing on the 82nd for the time being. More to come soon.

Our Sound Designer TheSCRUB is currently working on designing sound for the bayonet attach/detach animation made by Macolik. Getting closer to a playable prototype.


Work on Veghel continue, we will have a first version playable in the near future for the Supporter first, then as usual, we'll release it to everyone.

Hope you guys enjoy the update and have a good weekend.

Periscope Games.
V1.0.186
-Add: New head model for US 82nd Airborne
-Add: Velmolen Offensive 02, 03, 04

-Fix: Toggle Firemode not working

- Gameplay: Tweak to M3 Halftrack damage model with 20mm AP
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BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers Updated:

v1.0.190 - Changelog
-Add: Doorwerth AAS 03, 04, 05

-Fix: Panzerfaust issue in first person view
-Fix: US Smoke tweak for right click throw to not lag on hold
-Fix: Various level design issues

Addiitional information: https://steamcommunity.com/games/736220 ... 5904923452
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Buckles
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Re: Public Servers Status and Changelogs

Post by Buckles »

Server Updated:

V1.0.251
-Add: New map Veghel (AAS 01 + Offensive 01)
-Add: Bayonet System
-Added to M1 Garand, K98K, G41, Sten, Lee Enfield
-Add: 101st Airborne faction
-Add: Sherman M4A3
-Add: Sdkfz 234 Puma
-Add: Realistic bullet impulse on ragdolls

-Gameplay: Damage Model 2.0 for all vehicles
-Gameplay: View cone added to tank's compass
-Gameplay: US Sapper main weapon changed to Grease Gun
-Gameplay: Jagdpanzer 4 added to Arnhem AAS 03
-Gameplay: Parachute drops added to Driel Offensive 06, 08, 09
-Gameplay: Parachute drops added to Heelsum Offensive 03, 06, 07, 08
-Fix: German Sapper kit adjusted to have 3 bandages instead of 1

-Optimization: Landscape geometry is now much lighter with no visual loss
-Optimization: Foliage over distance is rendering faster
-Optimization: Water shader on old maps
-Optimization: New shader for old building


Additional Information: https://steamcommunity.com/games/736220 ... 7351932601
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BearBison
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Re: Public Servers Status and Changelogs

Post by BearBison »

Servers reverted to v1.0.190
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Buckles
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Re: Public Servers Status and Changelogs

Post by Buckles »

Servers updated:

V1.0.268
-Add: Brand new K98k model, animation and sounds
-Add: New animation on K98k scoped
-Add: M5 Stuart is now using M1919 coax and hull MG
-Add: New sound for Grease Gun
-Add: US FOB are now using US voices
-Add: Wrench gets a sound on repair action
-Add: Heelsum map upgrade with more terrain detail


-Gameplay: TNT now deal more damage (150->250)
-Gameplay: Sdkfz 234 & 232 increase torque values.
-Gameplay: Thompson recoil improvement based on recent testing
-Gameplay: Jagdpanzer and Stug 3 distribution, will now be on more layers
-Gameplay: Weapon sway based on bayonnet size and weight
-Gameplay: All AAS bleed values tweaked. Bleed on flags near central flag are divided by 4

-Fix: US 101st AB Sapper is now wearing the right shoulder patch
-Fix: Increase distance to stab
-Fix: River and canal should now deal damage to infantry when under water
-Fix: Removed post card from main menu (outdated)
-Fix: Building collision
-Fix: Possible fix or improvement on server load
-Fix: More optimization to foliage (GPU)

which also includes the updates from V1.0.251
-Add: New map Veghel (AAS 01 + Offensive 01)
-Add: Bayonet System
- Added to M1 Garand, K98K, G41, Sten, Lee Enfield
-Add: 101st Airborne faction
-Add: Sherman M4A3
-Add: Sdkfz 234 Puma
-Add: Realistic bullet impulse on ragdolls

-Gameplay: Damage Model 2.0 for all vehicles
-Gameplay: View cone added to tank's compass
-Gameplay: US Sapper main weapon changed to Grease Gun
-Gameplay: Jagdpanzer 4 added to Arnhem AAS 03
-Gameplay: Parachute drops added to Driel Offensive 06, 08, 09
-Gameplay: Parachute drops added to Heelsum Offensive 03, 06, 07, 08
-Fix: German Sapper kit adjusted to have 3 bandages instead of 1

-Optimization: Landscape geometry is now much lighter with no visual loss
-Optimization: Foliage over distance is rendering faster
-Optimization: Water shader on old maps
-Optimization: New shader for old building
For more information - https://steamcommunity.com/games/736220 ... 6701250786
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DogBite
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Re: Public Servers Status and Changelogs

Post by DogBite »

V1.0.276

-Fix: Potential cause for very low TPS on servers, causing various collision issues and teleportation.
-Fix: Several building, road and ditch collisions.
-Fix: Less blur in ADS view for M1 Carbine.
-Fix: Further optimization
-Fix: Missing bullet in feeder while bolting
-Fix: Missing count restriction on W sandbags near FOBS
-Fix: Tweak FOB collision mesh
-Fix: Wrong team jumping from planes on Driel
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DogBite
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Re: Public Servers Status and Changelogs

Post by DogBite »

Hotfix
V1.0.277

- Fixed: Collision on eroded ditch splines in Velmolen
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